Wednesday, May 7, 2014

Blips: Learning Games

Source: Teacher's Lounge: Insider Views on Games Education
Author: James Brightman
Site: Games Industry International

I've been writing and researching games education a bit more than usual, so when I came across this educator roundtable over at Games Industry International, discussing the current state of game studies at the collegiate level, I had to share. Though the discussion moves quickly, what's here is a pretty great broad overview of what's happening in higher education game studies from 5 of the most prominent programs out there right now.

If there's any general consensus, it's that now is a great time to be interested in learning about games. There are more programs out there than there used to be, and those programs have achieved more stabilized status within their institutions. Game studies programs may be growing, but they're not ubiquitous yet, which actually could provide certain benefits. For one, it means the community is a little smaller (compared to, say, the studio art or creative writing MFA fields), which could lead to a more collaborative educational/post-graduation environment. There also seemed to be some agreement on focusing curricula around student-driven design process, which is very similar in concept to an interdisciplinary arts program, but for games. It's worth a read.

:image via Polygon:

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