Showing posts with label minecraft. Show all posts
Showing posts with label minecraft. Show all posts
Tuesday, October 1, 2013
Blips: Distant Boundaries
Source: Far Lands
Author: Timothy Hughes
Site: Unwinnable
Timothy Hughes' first piece for Unwinnable is a fascinating examination of the physical boundaries of virtual worlds, particularly focused on Minecraft's Far Lands. As someone who's never really touched Minecraft, but enjoys hearing the stories about all the crazy stuff that happens there, the Far Lands might be my new favorite. Basically, the world of Minecraft is procedurally generated as you move around the environment, making the horizon ostensibly infinite. Apparently there is a hard limitation of around 7 times the surface of the Earth, which is, well, stupid huge. Anyway, the Far Lands supposedly exist a 35-day walk from a given spawn point, and are an area where the game's code becomes unstable and visually glitchy. As someone who really appreciates a good glitch, I'm way into this.
For the rest of the article, Hughes talks about the outer reaches of games and why so many people set out to find them. I'm totally guilty of this too having walked out to sea in Proteus, and scoured the far corners of Xenoblade Chronicles' gigantic world. As Hughes lists, there are a number of different reasons for doing this, but where he sees a childlike petulance to go against the games rules, I see play and the game's code placing restrictions on what kind of play is acceptable. Not that all developers should build infinite landscapes for their games, but whether a world continues on forever, builds in a natural barrier, or puts up an invisible wall will change the player's perception of that world differently. In all cases, the discovery of physical barriers in games is disappointing to players. They thought they could do something a moment before, and then the game authoritatively says "no." I think it's worth it to make the collateral damage of that discovery as minimal as possible.
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Monday, July 1, 2013
Blips: Oldies All Day
Source: Play MoMA's Latest Video Game Acquisitions Online
Author: Mostafa Heddaya
Site: Hyperallergic
The Museum of Modern Art is proceeding further with their video game acquisitions, now picking u a handful of early classics along with Minecraft. I'm a little embarassed to admit that I've never played some of these revered titles, even though I'm well aware of their legacies. Thankfully, Mostafa Heddaya over at Hyperallergic has compiled a list of sites where you can play these games online. Sure, it's no the same as using the true original controllers and arcade cabinets, but at least you can hold onto your quarters.
I love the sound design in these old games. They make such great use of different kinds of noise to intense effect. Vector graphics pioneer Tempest is probably my favorite of the group. When you complete a level, the camera zooms in through the opening in the center of the stage with this great, building whoosh sound. Yars Revenge has amazing noise-y sounds too. They also serve as an audible complement to the scrambled rainbow of pixelated mess that acts as a kind of force-field dividing the screen. Next time I'm given the chance to play these games on original hardware, I'll definitely take advantage of the opportunity. Until then, at least they're freely accessible as Flash games.
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