Showing posts with label cultural acceptance. Show all posts
Showing posts with label cultural acceptance. Show all posts

Monday, May 5, 2014

Blips: Making an Impression


Source: Echoing Histories: Impressionism, Indie Games and Artistic Revolutions
Author: Eron Rauch
Site: Video Game Tourism

Let's take a step back from the convoluted arguments about what constitutes a game and what that has to do with art, and instead, let's look at cultural movements in art and games that seem to play out in a similar fashion. That's precisely what Eron Rauch has done in his latest article for Video Game Tourism, comparing the onset of Impressionism in the 1870s and the rise of indie games in the past few years. It's an approach that can really only be made by someone who knows their art history, which Rauch most certainly does, offering insight into the mindset of the typical Salon du Paris patron when confronted with imagery that shakes up the system.

I won't recap the whole thing because I'd rather you check it out for yourself, but I'll tease some of the lines from the opening which are meant to sound like they could be said in reference to indie games now as much as they could have been of uttered of Impressionist paintings back during their time.
“They didn’t even have a jury, that means anyone can have their work seen! How will anyone know what is good?” one man says sloshing his drink slightly in the night air. “Yes, their work is so modest in scale. It’s hardly worth paying attention to.” Gruff nods mingle with the smoke of expensive cigars. “I mean, their subject matter is so banal. They don’t seem to have any grasp of the grand themes of myth and history that tie us all together!” “Yes, they just depict everyday life. People won’t pay money for that!” Each looks to the other, somewhat uneasily, as though they are trying to sniff out a traitor. “Yes, I could respect them more, but it looks so bad, so unfinished - almost like sketches - nothing more than impressions!”

Monday, July 15, 2013

Blips: The ______ (name) of ______ (medium).


Source: Chasing the Dragon
Author: John Teti
Site: The Gameological Society

It's great that the gaming press is as reflective as they are, consistently examining aspects of their practice and coming up with new ways forward. Sometimes this works out for the best as with recent changes to comment moderation policies on both Kotaku and IGN, at least partly spurred by Samantha Allen's open letter about issues in gaming forums and comments. Other times we end up with Warren Spector pushing for a Roger Ebert of video games. John Teti dismantles Spector's remarks in a thorough essay for Gameological that claims video games don't need their own Roger Ebert.

The crux of Teti's argument centers around the fact that Spector is looking to the past for answers without acknowledging how technological shifts have fundamentally altered the landscape for publishing criticism. Spector wants game criticism in general interest print magazines and newspapers where, in a best case scenario, folks who don't normally read about games can see stories and gradually warm up to them. At the very least, Spector's stance is that having games writing visibly present on newsstands and magazine racks along with other "culturally accepted" media like movies and books, that more people will begin to view games in a similar light. As Teti makes clear, this is a backwards perspective. He notes how TV criticism has found a newly resonant form in online episode breakdowns, posted within 24 hours of the original airing. It's debatable whether this is ultimately the best form for TV criticism to take, but it has undoubtedly found an audience that was not satisfied with the old ways.

It's worth noting that Ebert has a pervasive body of film criticism outside of newsprint too, having written numerous books, produced and starred in his own TV show, and published numerous writings online, including his work for the Chicago Sun-Times. In fact, it's his work outside of newsprint that made Ebert a household name.

Tet's strongest point may be in examining how "cultural acceptance" is measured through old media standards like award shows and film festivals. It's not just that technology has pushed criticism to evolve into new forms, it's that "mainstream culture" does not exist that way it used to. To appeal to the mainstream is to appeal to whom exactly? That Spector cites French New Wave cinephile journal Cahiers du Cinema as an example of a magazine that would be mainstream critique is beyond absurd. There used to be a ton of videogame magazines in the 90s, if that's what you're looking for. For the record, I'm not opposed to seeing more games criticism in print mags and newspapers; I think it would have a positive impact, but would in no way produce game crit's Roger Ebert.

John Teti's full essay is worth checking out. I know I'll definitely think twice about writing the words "cultural acceptance" from now on.