Showing posts with label gender diversity. Show all posts
Showing posts with label gender diversity. Show all posts
Wednesday, February 19, 2014
Blips: No More Excuses
Source: Video games need more women – and asking for that won't end the world
Author: Keza MacDonald
Site: The Guardian
So, I just started playing Mass Effect for the first time, and I selected female Shepard for my protagonist. Now, I know a lot has been written about the Mass Effect series and FemShep, and I'm too early into it to have much to say, but something about this game feels a bit fresher because the protagonist isn't short-haired, white, 30-something, military dude. And to be fair, my Shepard is a short-haired, white, 30-something, military lady, though there are options provided to change race and hair if you so choose. Still, the gender difference is something. I simply found the default male Shepard terribly boring, and lackng any sort of charisma. He appears on the cover of every Mass Effect game, looking empty and sullen. That's not to say that FemShep placed in the same marketing materials drips with character and nuance, but she's an alternative: a new lens through which to view a robust, yet by-the-book sci-fi universe.
The logic of Keza MacDonald's article about implementing more female protagonists in games is straightforward and to the point. There's no good reason not to, and many good reasons to do so. Want to sell more copies of your game? Well, how about trying to appeal to the other half of the human population? I don't think my selection of FemShep is in any way special, but anecdotally it shows that male players don't exclusively want to play as male protagonists. Give us something else for a change! I know others feel differently about this, but for me, it's not a question of games literally matching the make-up of the real world's population. With all the power games have for projection and identity expression, literalism ill-serves these causes. However, greater diversity, even if the level of diversity goes beyond what is literally the case in the real world, is a force for a wider range of interesting stories and interpretations.
Thursday, June 27, 2013
Blips: Gender Diversity Down Under
Source: Who makes games in Australia?
Author: Daniel Golding
Site: ABC Arts (Australian Broadcasting Corporation)
In the grand scheme of things, I know little about Australia. I've never been there, but would love to visit someday. What I do know is that Australia has a game development industry that's garnered an increased amount of global attention in the past few years. Australian game developers have been behind big-budget titles like the criminal investigation adventure game LA Noire and also smaller indie games like the mind-bending Antichamber. What's surprising though is that in a recent industry analysis, women only make up 8.7% of the development workforce, but almost half of the player base.
In a piece for ABC Arts, Daniel Golding breaks down what these new statistics mean for the industry and how it's leaders are and aren't taking action to increase gender diversity in the workplace. It would be pretty cool if a smaller industry workforce could take on this issue in a successful way that could then serve as a template for larger regions like the US. Golding does a great job of analyzing the issue, looking into factors that affect education down to the fact that labeling game development courses as "game design" instead of lumping them in with "IT" greatly increases the percentage of women who enroll in those courses. It makes sense that an increase of women with game design diplomas would then make for an increased percentage of women in the game development workforce, though there are still other systemic issues within the games industry that won't be fully addressed in the education sector.
Anyway, I don't want to rehash the whole piece here; it's pretty interesting though.
:image credit Jamie Keys:
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