Showing posts with label pokemon. Show all posts
Showing posts with label pokemon. Show all posts
Monday, July 14, 2014
Blips: Crowdplayed Out?
Source: Was Twitch Plays Pokémon an anomaly or the way of the future?
Author: Dan Solberg
Site: Kill Screen
My apologies for the extended absence on this blog, but moving halfway across the country will shift your priorities around for a while. But now things are near back in order and actually looking quite promising. With any luck I'll have some exciting announcements forthcoming on Low Cutoff in the near future. Until then, let's get to the blips.
Gonna lead this off with a story of mine that was published on Kill Screen during my hiatus. It's about Twitch Plays Pokemon and the phenomenon of crowdplay. I'm not convinced that crowdplay is the way forward, but I do think it could be a way forward for thinking about play structures on a larger, sociological scale. Many of the tools being put in place to make crowdplay development tools more accessible feel aimed at recapturing TPP's energy, but I'm sure there will be folks who get their hands on those tools and use them to totally subvert that system in interesting ways. Thanks again to the people at Overwolf for contributing to my piece.
Thursday, May 16, 2013
Blips: Omastar Forever
Source: Meet the man who's been playing the same Pokemon Character for a decade
Author: Jason Johnson
Site: Kill Screen
When the Mass Effect sequels were released, much hubbub was made over players having "their Shephard" transferable from game to game. The persistent design lead players to deeply identify with their protagonist and care about his/her relationships with other party members and story figures. While Mass Effect was a notable implementation of such a feature, Pokemon has offered similar functionality since it's original Game Boy debut.
A paleontologist, going by the handle Cunzy1 1, was recently interviewed for Kill Screen about his Omastar. That's a kind of Pokemon, if you didn't know. A fossil-type to be exact. Get it? Paleontology and fossils? Anyway, Cunzy1 1 has used his Omastar across 10 different Pokemon games. Though it differs across hardware generations, there always seemed to be a way for Omastar to make the leap from one game to the next. It's a fun little story about character attachment and the magic that can be contained in a couple lines of code.
Sunday, July 10, 2011
Review: Pokemon Puzzle League (WiiVC/N64)

The core gameplay of PPL is a tile swapping puzzle game, known to long-time importers as Panel de Pon. You are confined to a rectangular column wherein tiles ascend from the bottom and you must switch them left and right to match three same colors in a horizontal or vertical row, making them disappear. From that basic mechanic you can also chain combos together for a higher score or to dump junk blocks into your opponent's column in head-to-head competitive mode. If you played Tetris Attack on SNES this is probably sounding familiar.



It's a relatively common thing for Japanese developers to take classic puzzle franchises and reskin them for Western audiences (think Dr. Robotnik's Mean Bean Machine), but PPL seems to go that extra mile with its supplementary content. The resulting world is pretty silly, with its paper-thin premise and goofy cartoon tie-ins, but it does serve to bulk out the puzzle gameplay, and do so with a sincere charm.
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