Showing posts with label mmo. Show all posts
Showing posts with label mmo. Show all posts

Friday, May 16, 2014

Blips: Connected Worlds


Source: The Last Survivors of Meridian 59
Author: Simon Parkin
Site: The New Yorker

I can't claim to have much experience with MMOs, but I am consistently fascinated by the stories told by players of happenings within virtual worlds. For his latest New Yorker piece, Simon Parkin checks in with Meridian 59, a game considered to be the first ever MMO, and talks to some players who have been active in the game for 15 years. As usual with these types of communal environments, it's the people moreso than the battle systems or loot that keeps players coming back, but what I was most intrigued by in Parkin's report was that the style of gameplay in Meridian 59 is given significant credit for maintaining interest in the game.

Particularly, the brutal nature of Meridian 59's world where death means that you can have items taken from you, instead of just a semi-inconvenient respawn point. Attacks can happen anywhere, not just in specifically sanctioned battle arenas or modes. As a result, survival depends on players banding together and looking out for one another. If anything, this sounds quite a bit like recent Early Access sensations DayZ and Rust, where you're dropped into a lawless open world and your survival is contingent on the trustworthiness of the friends you make. It's easy to look back at a game like Meridian 59 and balk at the way traditional MMOs have gone post-WoW, but new games like Rust and DayZ are actually taking some of those old MMO ideas in interesting new directions. Plus, there's an attempt right now to bring Meridian 59 to Steam in the near future, so maybe a triumphant resurgence is in order.

Friday, September 6, 2013

Blips: Neverending Finality


Source: Dispatches from A Realm Reborn
Author: Simon Parkin
Site: Eurogamer

Video games have been known to possess addictive qualities, and I like to think I've been able to show more restraint from falling into unhealthy gaming patterns as I've gotten older. MMOs always seemed to be the black tar heroin of addictive video games, and as such, I've steered clear of them, scared off by tales of lost time and disintegrating real world sociability. I've never wanted to subject myself to that sort of atmosphere. Whenever I hear MMO players discuss their experiences within these virtual worlds, they often seem intriguing, if not amazing, in concept, but I have trouble seeing past the grind of the actual moment-to-moment activities and the stunning time commitment.

Simon Parkin breaks down his mostly positive experience with Square-Enix's MMO reboot Final Fantasy XIV: A Realm Reborn in a recent piece for Eurogamer. The game does seem to have it's appeal, and the story behind it's development is incredible, and a bit heartbreaking. If ever I was to be swung over to the dark side and pick up an MMO, something with the Final Fantasy name attached to it might be the reason. Final Fantasy XII and Xenoblade Chronicles showed me that I actually enjoyed combat stylized with MMO trappings, but both of those games also have preconceived narratives with definitive endings, and, much to their credit, rarely pushed me to grind. Seeing series callbacks in FFXIV just makes me want to go back and play the older games in the series, not invest in a new title that also requires a monthly fee.

I want to like MMOs. The raids, the guilds, and the performative elements are all quite intriguing, but I've resolved to wait on the massively multiplayer structure until it breaks out of the World of Warcraft mold where it currently finds itself. If MMOs were for me, FFXIV might very well be my game, but since they're not, I'll continue to observe and appreciate from a safe distance.