I've been playing and thinking a lot about Proteus. In addition to a review I intend to write (done), I also discuss the game's musical systems in a forthcoming piece for Kill Screen (also done). Player-driven sound composition is the driving force behind Proteus' incentive to explore, but it's visuals deserve special recognition as well. I'm burned out on pixel art, but Proteus' mixture of flat-shaded polygons, gradient-laden color fields, and always-facing-you sprites hits a nice balance; no 8-bit nostalgia required.
I primarily play video games on consoles, but when I do play on my Mac, I like to take screenshots. Sure I use them in blog posts, but I also just enjoy in-game photography. With IRL cameras, landscape photography is not my thing, but Proteus presents such strikingly beautiful vistas, I couldn't resist.
After I'd already taken the shots you'll find below, I learned about Proteus' Postcard feature, where you can take screenshots using the F9 key. The resulting png files also have data embedded in one of their corners so the game can recreate the world from the image. This means if you run across a rare weather occurrence, you can both snap a dynamic picture and a shareable save state all at once. It's pretty neat.
Again, unfortunately none of my images are Postcards, but I didn't think I could recreate these same images on a new island so I'm sharing them as is. Enjoy.