Friday, September 12, 2014

Blips: Linkpile


So I've been collecting a lot of Blips articles for a long time here, but the time I have to dedicate to posting on Low Cutoff has been greatly reduced now that I'm teaching sculpture or preparing to teach sculpture for much of my week, and what's left is probably spent researching and writing articles for Kill Screen or (gasp) making my own art. That said, I do want to share this treasure trove of articles that I've really enjoyed the past couple months, covering a wide array of issues in and around the sphere of games. Hopefully you'll find them as enriching as I have.

Angela R. Cox on teaching games as text (part 4/4)
Frank Lantz on the relationship between game theory and game design
Lana Polansky on metahistorical constructions in games
Simon Parkin on indie gaming's obsession with moneymaking
Heidi Kemps on the search for the origin of lost Sonic the Hedgehog levels
Robert Yang on walking simulators and the "post-mod" era
William Highes on repetition in games
Robert Rath on why games have such a difficult time with water
David Chandler on the aesthetic of ruins in games
Jane Douglas on why many Japanese games reveal characters' blood types
Kris Ligman on the screening of "let's play" videos at the LA Film Festival
Cara Ellison on the history of sex in games
Leigh Alexander on playing Street Wars, the watergun assassination game
Zolani Stewart on the inner depths of Sonic the Hedgehog
Chris Priestman on the role on video games in response to the tragedy in Ferguson, MO
Liz Ryerson on right-wing video game extremism
Lucy Chinen on artist Femke Herregraven
Matthew Burns on video game consumer kings
Maddy Myers on journalistic integrity, the gaming community, and the audacity of being a woman in tech

:image credit momijixbunny:

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