Showing posts with label flappy bird. Show all posts
Showing posts with label flappy bird. Show all posts
Tuesday, March 11, 2014
Blips: The Hard, Flappy Truth
Source: The Flight of the Birdman: Flappy Bird creator Dong Nguyen speaks out
Author: David Kushner
Site: Rolling Stone
I'm surprised I didn't see more people talking about this expose in Rolling Stone about Flappy Bird creator Dong Nguyen. In the piece, Nguyen basically answers the question of why he removed the game from the App Store: according to a bunch of letters he received, the game seemed to be having an unhealthy effect on a number of players, and he wanted to put a stop to it. Now, one could make the argument that Nguyen didn't really have any cause to feel guilty or responsible here as his game is devoid of the exploitive business practices found in many iPhone games, but regardless, these messages seemed to have a personal impact on him. Flappy Bird's removal from the store didn't delete it from phones that already downloaded it, but it did cease production at the hype factory, which in turn saw the game slip from public consciousness faster than if it had lingered in the store in perpetuity.
In a crazy twist of irony, there are ads currently running within Flappy Bird for Flappy Bird knockoff games. I know this because I've continued to dabble in Flappy Bird over the past few weeks. It remains a fun little game, and I am sincerely confounded by the vitriol against it and Nguyen. To me it sounds like the same argument that gets leveled against many contemporary artists: that just because the average person could have made a couple lines on a canvas just as well as any famous artist means that that artist's work is devalued. But here's the thing, if you're one of those people who says this, you didn't make it. And even if you replicated the work after the fact, it's not the same because your version is being brought into a world where the original artist's work already exists. We can debate the merits of post-modern practices as they relate to the subjects at hand, but I see little indication that the anti-Flappy Bird contingency is thinking beyond their own jealousy.
:image credit Maika Elan:
Thursday, February 6, 2014
Blips: Flap Flop
Source: The Squalid Grace of Flappy Bird
Author: Ian Bogost
Site: The Atlantic
Ian Bogost's treatise on mobile game zeitgeist Flappy Bird isn't the only one worth reading (I quite enjoyed Yannick LeJacq's take on the game too), but it is the one that assumes the widest angle on the game, framing it within centuries of gaming history. As Bogost states early on, Flappy Bird is a stupid game. I haven't played it, and yet I'm still comfortable stating that as fact. I've played enough eerily similar endless runners over the years to know a time-killing mechanism when I see one. The game itself is a visually different version of Copter, where you have to continually tap to prove your helicopter or bird with enough lift to avoid obstacles and navigate the gaps in between. Flappy Bird is exactly that, except it doesn't even have the progressive difficulty curve of Copter, it just is what it is.
This is one of Bogost's main points: unlike masocore games that are a hard-swing reaction against the gradual casualization of difficulty in games, Flappy Bird just "is." It's a game that exists outside the conversation, and is seemingly unwilling to join it despite its astounding popularity. Flappy Bird is a game that makes the mundane actions of game playing grotesquely apparent. Where Kinect games often literally show you how dumb you look playing them, Flappy Bird's stupidity shows through in it's very design. There's nothing to the game other than repeatedly tapping on a small glass rectangle. There's no sense of group effort, story progression, or artistic insight. Flappy Bird is a video game stripped of facade, and it's as pure as is is disgusting.
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