Showing posts with label gone home. Show all posts
Showing posts with label gone home. Show all posts
Tuesday, August 27, 2013
Blips: The Real World House
Source: Creative Restriction and The New Realism
Author: Matthew Burns
Site: Magical Wasteland
Regardless of critiques and interpretations of Gone Home, the game seems to be a title worth playing. Though I haven't played it yet, I certainly intend to in the near future. Before then though, a flurry of interesting writing has surfaced on the game, and I was particularly drawn to Matthew Burns take on the game as an example of literary realism. From what I've seen of the game (about the first 20 minutes or so), the literary realist label seems to fit the bill. As Burns notes, the narrative devices are not in service of systems as is the case with most game stories, but instead characters. There's a grounded consistency to Gone Home as well. Desk drawers must be opened to see what's inside among other rudimentary actions, and your role as a character who's returning home after an extended hiatus parallel's the player's curiosity to explore an unfamiliar place.
I'm glad games like this can exist now, but I do wonder how much potential there is to take on literary realism a second, third, or fourth time. Any process repeated over time will begin to reveal it's systemic qualities which could dull the strength of a game like Gone Home's unique narrative devices. However, even if games that use literary realism lose the newness that comes with doing something totally original, there's always a place and an audience for games of that sort. Consider black and white portrait photography which occupies its own niche in the photography world. While people who've seen photographic portraits before aren't likely to be wowed by the concept of pictures of people's faces, the content of the images is what continues to draw interest. What stories are held the subject's raised eyebrow, their piercing eyes, or their inviting smile? Perhaps Gone Home's exact format of house exploration would be stale a second time around, but the method of storytelling seems primed for new tales.
Friday, June 21, 2013
Blips: Staying Home
Source: Why we are not showing Gone Home at PAX
Author: Steve Gaynor
Site: The Fullbright Company
On their website, Steve Gaynor of The Fullbright Company has announced that his team will not be showing their highly anticipated game, Gone Home, at the upcoming Penny Arcade Expo in Seattle. You can check out the blog for their full list of grievances, but it mostly boils down to remarks made by PA founders Mike Krahulik and Jerry Holkins that have been deemed insensitive, and in some cases misogynist and transphobic, by a substantial contingency in the game community. In many of these incidents, glib remarks were made under the auspice of humor, but then followed up with bull-headed defensiveness that only buried the hole deeper.
It's a shame that Gone Home won't be at PAX Prime, but I understand why. It's one of those cases where you have to evaluate how much you separate the creator from the creation. Some people won't watch Roman Polanski movies. Other people won't watch football games starring players with violent criminal records. Everyone has their own standards and limits. Some people won't listen to Kanye West's music because of the egomaniacal way he presents himself (though to be honest, Kanye's music is all about Kanye too). If PA's brand of humor or their statements on certain social issues rub you the wrong way, the option to disconnect is there and should be exercised.
It's also a shame because Penny Arcade has grown so far beyond Krahulik and Holkins, beyond just a video game-centric web comic, and other very talented staff are also effected by the actions of their company's figureheads. Now, Krahulik has issued another public apology for his most recent remarks and announced a personal donation of $20,000 to The Trevor Project, an LGBTQ crisis prevention organization. Will this sentiment change anything for The Fullbright Company or anyone else on the fence about attending or showcasing at PAX? My gut says no, but if Gaynor and company's stance had an impact on either side of this issue, it seems like an action that was worth taking.
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